Gertina J. Van Schalkwyk
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What is Driving the US and China to Compete – and Potentially Fight – Over Taiwan: A Neo-offensive Realist Analysis
Great power competition has long been theorised by international relations scholars as a contest for supremacy across multiple domains. But where do great powers compete? What makes a place a critical domain of great power competition? What motivates great powers to compete – and potentially fight – over one domain but not others? This article uses an emerging theory called “neo-offensive realism” to examine how conflicting national interests are currently driving the US and China to intensely compete and potentially fight over Taiwan. By empirically surveying the defence, economic, ideological, and world-order interests of the US and China over Taiwan, this article develops a theoretical framework for mapping the different national interests that structure great power competition over states and quasi-states. The neo-offensive realist analysis of US–China rivalry in Taiwan provides important theoretical and practical insights for the international community.
L'impact de l'industrie du jeu sur la vie familiale à Macao Une étude exploratoire
Notre projet est d'analyser le bien-être psychologique des habitants de Macao. Nous décrivons dans cet article comment l'industrie du jeu affecte aujourd'hui leur vie familiale. Les méthodes employées comprennent une approche par informateur-clé. Nous avons procédé à une analyse textuelle qualitative d'entretiens semi-directifs qui a mis en évidence quatre domaines où les effets du jeu se font ressentir : le fonctionnement de la famille, les relations familiales, les enfants et les problèmes psycho-sociaux au sein de la famille. Bien que l'industrie du jeu ne soit pas l'unique facteur en cause, elle affecte directement et indirectement les familles et le bien-être psychologique des individus et des groupes.
The Impact of Macao's Gaming Industry on Family Life An exploratory study
The purpose of this article is to present a comprehensive situation analysis and an assessment of the needs of the people of Macao in terms of their psychological well-being. It describes the present situation with regard to the ways in which the gaming industry affects family life and challenges the psychological well-being of the residents of Macao. Action research and a key informant approach were the basic methodology for this study, and semi-structured interviews were conducted to gain an understanding of the enabling and disabling processes in family life through the impact of the gaming industry. Textual data were analysed qualitatively for four dimensions. Four themes emergedfamily functioning, relationships, child care and psycho-social issues in the family. Although not the only influence, it seems the gaming industry does indeed affect the family unit and the psychological well-being of individuals and groups both directly and indirectly .